Session-Based Warfare
Each round is a fresh start. Build, conquer, and dominate within a limited timeframe. No eternal empires — only skill endures.
Hardcore session-based MMORTS set in the age of castles and conquests. XI–XII centuries await your rule.
A world shaped by politics, war, and the ambitions of lords.
Each round is a fresh start. Build, conquer, and dominate within a limited timeframe. No eternal empires — only skill endures.
Every session generates a unique map with terrain, rivers, and resources. No two worlds are ever the same.
Diplomacy, logistics, and economy intertwine. Manage supply lines, forge alliances, and scheme your way to the throne.
Built with Rust + WebAssembly for near-native performance in the browser. wgpu rendering with adaptive LOD for smooth gameplay.
XI–XII century setting with historically-inspired mechanics. Castles, levies, feudal obligations, and the brutal reality of medieval warfare.
No hand-holding. Decisions have consequences. Lose your army and face the consequences. Only the cunning survive.
Send your hero across the realm: quests, artifacts, and perilous journeys. A hero who survives comes back stronger.
Every march, siege, and skirmish resolves on server ticks. One shared world, thousands of players, no pause.